![]() Which heavily informed the sadistic design processes of the current games. But yeah, taking your first step out of the Skyranger and being ambushed immediately by a half dozen mutons with heavy plasma rifles in overwatch the moment you stepped off the ramp is a memory everyone playing the original has. Also you could - and often would - be ambushed on your first step out of the Skyranger, Chryssalids could one-hit kill your dudes (or, for that matter, civilians) and turn them into zombies which turned into more chryssalids, and you had to ration your movement because of the stamina bar. The original was even more unfair and took those shot percentages as sort of a loose suggestion because of some truly strange choices with how the game calculated hitting your target (it was some sort of differential equation, but I don't know the details). I sincerely hope so, because otherwise I'll feel as if I wasted money on War of the Chosen! What's the deal? Has anybody else experienced anything like this?ĭepending on available gaming time, I may give it another go tonight, and hopefully I'll have cooled down enough to enjoy it again. In the back of my head, I'm often thinking "If this was Ironman, you'd have screwed up your whole campaign now!" and where loading a saved game feels like a failure, or cheating. I've had total party wipes in Payday 2 and Vermintide that upset me, but that haven't even come close to leaving the lingering feeling of resentment I've gotten from XCOM2.Īfter brooding on the subject, I think it's a combination of me finding the game to be unfair (which it probably actually isn't) and that I'm maybe holding myself to a too high standard to properly enjoy the game as a game. I've played several hundreds of hours of Crusader Kings 2 in Ironman mode, where an errant disease can affect decades of your campaign. I've played through the Dark Souls series without this level of frustration. This led to a huge clusterfuck and my ragequit. I won't go into boring details, but what basically happened was that the rules of line of sight and which windows you can jump through and which you can't seemed to be very different for me and for the enemy. And scans are interrupted about 1-2 times during their duration, which isn't too bad.īut then something happened yesterday. ![]() I'm only counting things that necessitate moving the Avenger.Īnd this data has soothed my negative feelings towards the game: the to-hit-percentages feel alright and look alright according to my thus far collected data. I've made an effort to not count completed research or engineering projects as interrupts. When I started a new WotC campaign, I started to keep track (physically, on paper) of the percentage-to-hit of every shot taken, and the result of the shot (hit or miss).įurthermore, I started to track how often scanning on the strategic map is interrupted (which I find stressful). This time, however, I decided to go at this frustration in a constructive manner. With the release of War of the Chosen, I've recently gotten back into XCOM2, and once again I'm finding it frustrating. I could never quite put my finger on why this feeling came up, but I think it had to do with the timers (tactical and strategic) and a feeling that the percentages-to-hit were inaccurate. However, I couldn't ever quite shake that feeling of stress and frustration that the game brought on. I played through one and a half campaign on Veteran difficulty, and I found it more enjoyable with time. ![]() When XCOM2 was new, I found it surprisingly frustrating. For starters, the first (modern) XCOM game never did this to me. It's a rare thing for a game to get me as riled up as XCOM2 does. Yesterday I found myself ragequitting out of XCOM2: War of the Chosen. ![]()
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